These are settings that make the game look better than the max in-game settings, in my opinion. You'll need a pretty beefy GPU to run this smoothly. Screenshots here, although they don't really show the full effect. Biggest changes are sharper textures/shadows, a much smoother framerate and decreased input lag (depending on your GPU). Keep in mind that if you make any changes in-game after updating your INI (like turning weather effects off, motion blur on, etc.), you might lose some of these settings.

If you don't understand any of this, you should probably leave it alone.
 

Steps

  1. Open game, max all settings, and exit.
  2. Open C:\Program Files (x86)\Steam\steamapps\common\blacklightretribution\FoxGame\Config\PCConsole\Cooked\FoxSystemSettings.ini in a text editor.
  3. Find settings below and change to match. If a setting doesn't exist already, add it.
     

Settings

DecalCullDistanceScale=3.000000
AllowD3D11=True
BorderlessWindow=True
AmbientOcclusion=False
OnlyStreamInTextures=True
OneFrameThreadLag=False
UseVsync=False
FullScreen=False
EnableHighPolyChars=True
AllowImageReflections=True
bAllowPostprocessMLAA=False
MaxAnisotropy=16
MinShadowResolution=768
MinPreShadowResolution=96
MaxShadowResolution=13440
ShadowFadeResolution=16
TessellationAdaptivePixelsPerTriangle=48.000000
AllowPerFrameSleep=False
AllowPerFrameYield=False
MobileLODBias=-0.500000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=1,MipGenSettings=TMGS_Blur1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=12,MipGenSettings=TMGS_Blur1)
TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=256,LODBias=5,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=9,MipGenSettings=TMGS_SimpleAverage)
MotionBlurEnabled=False
AllowScreenDoorFade=True
DepthOfFieldType=3
TexturePoolSize=3072
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=14,MipGenSettings=TMGS_SimpleAverage)


Download

If you're lazy and would rather just replace the whole INI, you can download mine here. (right click, save as)
Last updated 3/11/18 for BLR v3.02

 

♥ greyfell

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